EIO: Connie, You Shrunk Your Friends

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EIO: Connie, You Shrunk Your Friends
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Comic
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First Release
2024
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Other websites
EIO: The Lost City EIO: Connie, You Shrunk Your Friends [[]]


"EIO: Connie, You Shrunk Your Friends" is a story arc in the Elsewhere in Odyssey Comic Series.

Summary

Bernard, Horus, and Renee are accidentally shrunk to an inch tall and trapped inside the Imagination Station, where they must navigate a series of dangerous, life-sized obstacles to reach the exit. Along the way, they face a milkshake glass, a mop, and collapsing model walls, ultimately learning valuable lessons about teamwork, perseverance, and avoiding shortcuts.

Characters

Renee Carter
Horus Nernst
Bernard Walton
Connie Kendall

References to Other Stories

Chronology

This story takes place after Album 75.

Club Link

Read this story with a club membership.

Individual Comic Strips

Comic Strip No. Writer Artist(s) Release Date
99 Evan David David Miles ????
Renee is busy programming a video game inside the Imagination Station Mark IV, using a custom-built OS and a miniature version of Whit's End as the game's environment. Horus and Bernard engage in a conversation about the game's unique concept of shrinking players to an inch tall, adding a fresh challenge to an otherwise familiar setting. As Connie finishes her tasks and accidentally activates the Imagination Station, the doors close with Bernard, Renee, and Horus trapped inside, setting the stage for unexpected adventure.
100 Evan David David Miles ????
Renee, Horus, and Bernard find themselves unexpectedly shrunken to an inch tall and standing on top of the Whit’s End counter after Connie accidentally activates the Imagination Station. As they grapple with their new, gigantic surroundings, Renee reveals that the log-out function of the game isn’t finished yet, leaving them trapped inside the program. The only way out is to complete the game, which requires navigating through the enormous Whit's End environment to reach the finish line on the second floor.
101 Evan David David Miles ????
Renee, Horus, and Bernard face the daunting challenge of navigating the oversized Whit's End counter, dodging hazards like falling milkshakes and the looming threat of Connie’s dishrag. As Bernard grows increasingly frustrated with the difficulty of their task, he takes a leap off the counter, only to discover that deviating from the set path causes them to restart from the beginning. The trio must now contend with both the game's obstacles and their own misjudgments as they attempt to find the correct route to the Imagination Station.
102 Evan David David Miles ????
Renee, Horus, and Bernard continue their perilous journey through the oversized Whit’s End floor, navigating through obstacles such as mop strands, spilled ice cream, and dust bunnies while arguing about game rules and strategies. As they reach the foot of the stairs, they hitch a ride on a tennis shoe to ascend, braving the rough ride and the uncertainty of their destination. Finally, they leap from the shoe to make their way towards the train set table, with Renee leading the way as they try to stay on course.
103 Evan David David Miles ????
Renee, Horus, and Bernard reach the second floor's model train set and settle in for the night after navigating the challenging obstacles of the previous level. As they take a break by a simulated campfire, tensions rise between Renee and Bernard over the game's technical issues and their differing approaches to solving problems. The two eventually reconcile, admitting their mistakes and apologizing, while Horus reappears with an odd bundle of plastic "firewood," adding a touch of levity to their situation.
104 Evan David David Miles ????
Bernard and Horus prepare to use a model train to navigate through the oversized train set landscape, with Renee operating the engine's controls. The train's speed becomes a problem when Renee's attempt to slow it down fails due to a stuck switch, causing panic as they face the risk of crashing and respawning at the Whit's End counter. Ultimately, they manage to safely round a corner, and as the train approaches the Bible Room, they see their destination is within reach, signaling their progress.
105 Evan David David Miles ????
Our tiny heroes explore the elaborate Noah's Ark display in the Bible Room, where Renee explains that their lack of hunger is due to the Imagination Station's effects on their senses. As they advance to the model of Jericho, they marvel at its detail but soon realize they're in danger when the display starts collapsing due to the commotion of children playing nearby. Racing against time, they dash to the next level to avoid being crushed by the crumbling walls of Jericho, as Horus remains engrossed in the model's details.
106 Evan David David Miles ????
The trio catches their breath after navigating the parted Red Sea model, with Bernard feeling unexpectedly good about his sprint but Horus reminding him it’s all imaginary. They soon discover the real danger when actual water starts flooding the display, forcing them to dash through the narrowing gap to avoid being swept away. After successfully escaping the flood and reaching the Imagination Station, Renee instructs them to press the red button on the control panel to return to their normal size and end the adventure.
107 Evan David David Miles ????
Our three heroes emerge from the Imagination Station back to their normal size, visibly worn from their adventure but relieved to be back in reality. They discuss their experience and acknowledge the lessons learned, with Bernard and Horus finding some aspects of the adventure surprisingly enjoyable despite its unplanned nature. As their hunger finally catches up with them, they eagerly head for the ice cream freezer, racing out of the Bible Room in a comedic rush to satisfy their appetites, embracing a shortcut to get there faster.